Fractal 026 C – Nativity
Part of BEYOND series – 09 2021
cell . microbe . nativity . night . purple . space
Fractal 026 C – zoom level 1
Fractal 026 C – zoom level 2
Data
This digital works is created exclusively from fractals, with 0% AI generated. It can therefore be converted into a set of functions and parameters that can be the basis for the training of an AI.
The mathematical formulas and parameter combinations corresponding to each fractal are presented below. In each case, the numerical characters have been replaced by â– to prevent unauthorized reproduction. If you are interested in using the full data set to train an AI, please contact Philippe.
Fractal 026 C - Nativity - Part of BEYOND series - 09.2021
Fractal_â– â– â– _C { fractal: title="Fractal_â– â– â– _C" width=â– â– â– â– height=â– â– â– â– layers=â– credits="Philoxerax;â– /â– /â– â– â– â– " antialiasing=yes layer: caption="Background" opacity=â– â– mergemode=subtraction mapping: center=-â– .â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– /â– .â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– magn=â– â– â– â– .â– â– â– â– angle=-â– â– .â– â– â– â– formula: maxiter=â– â– â– filename="Standard.ufm" entry="Mandelbrot" p_start=â– /â– p_power=â– /â– p_bailout=â– â– â– inside: transfer=none offset=â– â– â– repeat=no solid=â– â– â– â– â– â– â– â– â– â– outside: transfer=cube solid=â– â– â– â– â– â– â– â– â– â– filename="Standard.ucl" entry="Smooth" p_power=â– /â– p_bailout=â– â– â– .â– gradient: smooth=yes rotation=â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– opacity: smooth=no index=â– opacity=â– â– â– layer: caption="Background" opacity=â– â– â– mergemode=softlight mapping: center=-â– .â– â– â– â– â– â– â– â– â– â– â– â– /-â– .â– â– â– â– â– â– â– â– â– â– â– â– â– magn=â– â– â– .â– â– â– â– â– angle=â– .â– â– â– â– formula: maxiter=â– â– â– â– percheck=off filename="dmj.ufm" entry="dmj-HNovaMandel" p_start=â– /â– p_power=â– /â– p_bailout=â– .â– â– â– â– â– p_relax=â– /â– inside: transfer=none solid=â– â– â– â– â– â– â– â– â– â– outside: transfer=linear gradient: smooth=yes index=â– color=â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– opacity: smooth=no index=â– opacity=â– â– â– layer: caption="Background" opacity=â– â– â– mergemode=hardlight mapping: center=â– .â– â– â– â– â– â– â– â– â– â– /â– .â– â– â– â– â– â– â– â– â– â– â– magn=â– â– .â– â– â– â– â– â– angle=-â– â– .â– â– â– â– formula: maxiter=â– â– â– â– percheck=off filename="dmj.ufm" entry="dmj-ManyNova" p_power=â– /â– p_bailout=â– .â– â– â– â– â– p_relax=â– /â– p_scale=â– .â– p_jscale=â– .â– inside: transfer=none outside: transfer=linear gradient: smooth=yes rotation=-â– index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=-â– â– color=â– opacity: smooth=no index=â– opacity=â– â– â– layer: caption="Layer â– " opacity=â– â– mergemode=multiply mapping: center=-â– .â– â– â– â– â– â– â– â– â– â– â– â– /â– .â– â– â– â– â– â– â– â– â– â– â– â– magn=â– â– .â– â– â– â– formula: maxiter=â– â– â– filename="anon.ufm" entry="TZâ– â– â– â– -â– â– " inside: transfer=none outside: transfer=linear gradient: smooth=yes rotation=-â– â– â– index=â– color=â– â– â– â– â– index=â– â– â– color=â– â– â– index=-â– â– â– color=â– â– â– â– â– â– â– index=-â– â– â– color=â– â– â– index=-â– â– â– color=â– â– â– â– â– â– â– index=-â– â– â– color=â– â– â– â– â– â– â– index=-â– â– â– color=â– â– â– â– â– â– â– â– index=-â– â– â– color=â– â– â– â– â– â– â– â– index=-â– â– â– color=â– â– â– â– â– â– â– â– index=-â– â– â– color=â– opacity: smooth=no index=â– opacity=â– â– â– layer: caption="Layer â– " opacity=â– â– mergemode=lighten mapping: center=-â– .â– â– â– â– â– â– â– â– â– â– â– â– â– /â– .â– â– â– â– â– â– â– â– â– â– â– â– â– magn=â– â– .â– â– â– â– â– â– formula: maxiter=â– â– â– filename="anon.ufm" entry="TZâ– â– â– â– -â– â– " inside: transfer=none outside: transfer=linear gradient: smooth=yes rotation=-â– â– â– index=â– color=â– â– â– â– â– index=â– â– â– color=â– â– â– index=-â– â– â– color=â– â– â– â– â– â– â– index=-â– â– â– color=â– â– â– index=-â– â– â– color=â– â– â– â– â– â– â– index=-â– â– â– color=â– â– â– â– â– â– â– index=-â– â– â– color=â– â– â– â– â– â– â– â– index=-â– â– â– color=â– â– â– â– â– â– â– â– index=-â– â– â– color=â– â– â– â– â– â– â– â– index=-â– â– â– color=â– opacity: smooth=no index=â– opacity=â– â– â– layer: caption="Layer â– " opacity=â– â– â– mergemode=lighten mapping: center=-â– .â– â– â– â– â– â– â– â– â– â– â– â– â– /â– .â– â– â– â– â– â– â– â– â– â– â– â– â– magn=â– â– .â– â– â– â– â– â– formula: maxiter=â– â– â– filename="anon.ufm" entry="TZâ– â– â– â– -â– â– " inside: transfer=none outside: transfer=linear gradient: smooth=yes index=â– color=â– â– â– â– â– â– â– index=â– â– color=â– â– â– index=â– â– color=â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– color=â– index=â– â– â– color=â– â– â– â– â– index=â– â– â– color=â– â– â– opacity: smooth=no index=â– opacity=â– â– â– layer: caption="Background" opacity=â– â– â– mergemode=overlay mapping: center=-â– .â– â– â– â– â– â– â– â– â– â– â– â– /â– .â– â– â– â– â– â– â– â– â– â– â– â– â– magn=â– â– .â– â– â– â– â– â– formula: maxiter=â– â– â– filename="anon.ufm" entry="TZâ– â– â– â– -â– â– " inside: transfer=none outside: transfer=linear gradient: smooth=yes index=â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– index=â– â– â– color=â– â– â– opacity: smooth=no index=â– opacity=â– â– â– layer: caption="Layer â– " opacity=â– â– mapping: center=-â– .â– â– â– â– â– â– â– â– â– â– â– /â– .â– â– â– â– â– â– â– â– â– â– â– â– magn=â– â– .â– â– â– â– â– â– angle=â– â– â– .â– â– â– â– formula: maxiter=â– â– â– filename="anon.ufm" entry="TZâ– â– â– â– -â– â– " inside: transfer=none outside: transfer=linear gradient: smooth=yes index=â– color=â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– index=â– â– â– color=â– â– â– opacity: smooth=no index=â– opacity=â– â– â– } Mandelbrot { ; ; Generic Mandelbrot set. ; init: z = @start loop: z = z^@power + #pixel bailout: |z| <= @bailout $IFDEF VERâ– â– perturbinit: #dz = â– perturbloop: if @power == (â– , â– ) #dz = â– â– #z â– #dz + sqr(#dz) + #dpixel elseif @power == (â– , â– ) complex zâ– = sqr(#z) complex dzâ– = sqr(#dz) #dz = â– â– zâ– â– #dz + â– â– #z â– dzâ– + #dz â– dzâ– + #dpixel else ; power â– complex zâ– = sqr(#z) complex dzâ– = sqr(#dz) complex zdzâ– = â– â– #zâ– #dz #dz = #dpixel + zdzâ– â– zâ– + â– â– zâ– â– dzâ– + zdzâ– â– dzâ– + sqr(dzâ– ) endif $ENDIF default: title = "Mandelbrot" center = (-â– .â– , â– ) helpfile = "Ufâ– .chm" helptopic = "Html\formulas\standard\mandelbrot.html" $IFDEF VERâ– â– rating = recommended $ENDIF $IFDEF VERâ– â– perturb = @power == (â– , â– ) || @power == (â– , â– ) || @power == (â– , â– ) $ENDIF param start caption = "Starting point" default = (â– ,â– ) hint = "The starting point parameter can be used to distort the Mandelbrot \ set. Use (â– , â– ) for the standard Mandelbrot set." endparam param power caption = "Power" default = (â– ,â– ) hint = "This parameter sets the exponent for the Mandelbrot formula. \ Increasing the real part to â– , â– , and so on, will add discs to \ the Mandelbrot figure. Non-integer real values and non-zero \ imaginary values will create distorted Mandelbrot sets. Use (â– , â– ) \ for the standard Mandelbrot set." endparam float param bailout caption = "Bailout value" default = â– .â– min = â– .â– $IFDEF VERâ– â– exponential = true $ENDIF hint = "This parameter defines how soon an orbit bails out while \ iterating. Larger values give smoother outlines; values around â– \ give more interesting shapes around the set. Values less than â– \ will distort the fractal." endparam switch: type = "Julia" seed = #pixel power = power bailout = bailout } dmj-HNovaMandel { ; ; This is the Halley Nova fractal (Mandelbrot ; form), a modified Halley-style fractal. This ; is an adaptation of Paul Derbyshire's Halley ; Nova formulas for FractInt, which are based ; on his "Nova" formulas derived from classical ; Newton's Method fractals. ; init: complex nsquaredplusn = sqr(@power) + @power complex nsquaredminusn = sqr(@power) - @power complex zton = (â– ,â– ) complex zold = (â– ,â– ) z = @start loop: zold = z zton = z^@power z = z - (â– â– @powerâ– z â– (zton-â– )) â– @relax / \ (nsquaredplusnâ– zton + nsquaredminusn) + #pixel bailout: |z - zold| > @bailout default: title = "HalleyNova (Mandelbrot)" helpfile = "dmj-pub\dmj-pub-uf-hn.htm" maxiter = â– â– â– â– periodicity = â– center = (-â– .â– ,â– ) magn = â– .â– param start caption = "Start Value" default = (â– ,â– ) hint = "Starting value for each point. You can use this to \ 'perturb' the fractal." endparam param power caption = "Exponent" default = (â– ,â– ) hint = "Overall exponent for the equation. (â– ,â– ) gives \ the classic HalleyNovaM type." endparam param bailout caption = "Bailout" default = â– .â– â– â– â– â– hint = "Bailout value; smaller values will cause more \ iterations to be done for each point." endparam param relax caption = "Relaxation" default = (â– ,â– ) hint = "This can be used to slow down the convergence of \ the formula." endparam switch: type = "dmj-HNovaJulia" seed = #pixel power = @power bailout = @bailout relax = @relax } dmj-ManyNova { ; ; This formula breaks the image up into a grid of ; squares, each square containing a small Nova Julia set ; using the c value from the center of the square. ; init: float iscale = â– / @scale c = round(#pixel â– @scale) â– iscale z = (#pixel - c) â– @scale â– @jscale complex zsquared = (â– ,â– ) complex zcubed = (â– ,â– ) complex zold = (â– ,â– ) loop: IF (@power == (â– ,â– )); special optimized routine for power â– zsquared = sqr(z) zcubed = zsquared â– z zold = z z = z - @relax â– (zcubed-â– ) / (â– â– zsquared) + c ELSE zold = z z = z - @relax â– (z^@power-â– ) / (@power â– z^(@power-â– )) + c ENDIF bailout: |z-zold| > @bailout default: title = "ManyNova" helpfile = "dmj-pub\dmj-pub-uf-manynova.htm" maxiter = â– â– â– â– periodicity = â– center = (â– ,â– ) magn = â– .â– param power caption = "Exponent" default = (â– ,â– ) hint = "Overall exponent for the equation. (â– ,â– ) gives \ the classic NovaM type." endparam param bailout caption = "Bailout" default = â– .â– â– â– â– â– hint = "Bailout value; smaller values will cause more \ iterations to be done for each point." endparam param relax caption = "Relaxation" default = (â– ,â– ) hint = "This can be used to slow down the convergence of \ the formula." endparam param scale caption = "Julia Density" default = â– .â– hint = "Specifies the density of separate Julia sets; higher \ numbers will produce more divisions." endparam param jscale caption = "Julia Zoom" default = â– .â– hint = "Specifies the zoom level of Julia sets within each division." endparam } TZâ– â– â– â– -â– â– { ; ;from TieraZonâ– fl-â– â– -â– â– .fll ;â– â– .) init z = â– ; z = z-(zâ– zâ– -tâ– zcos-z)/(â– â– zâ– -zsin-z)+c; ; init: z = â– t = z loop: z = z - (z â– z^â– - t â– cos(z) - z) / (â– â– z^â– - sin(z) - z) + #pixel bailout: |z| < â– }