Fractal 066 C – Home
Part of OUTER SPACE series – 12 2023
atmosphere . blue . cosmos . earth . gravity . home . planet . shelter
Fractal 066 C – zoom level 1
Fractal 066 C – zoom level 2
Data
This digital works is created exclusively from fractals, with 0% AI generated. It can therefore be converted into a set of functions and parameters that can be the basis for the training of an AI.
The mathematical formulas and parameter combinations corresponding to each fractal are presented below. In each case, the numerical characters have been replaced by ■ to prevent unauthorized reproduction. If you are interested in using the full data set to train an AI, please contact Philippe.
Fractal 066 C - Home - Part of OUTER SPACE series - 12.2023
Fractal_■■■_C { fractal: title="Fractal_■■■_C" width=■■■■ height=■■■■ layers=■ credits="Philoxerax;■/■/■■■■" layer: caption="Background" opacity=■■ mergemode=overlay precision=■ mapping: center=■.■■■■■■■■■■■■/-■.■■■■■■■■■■■■■■ magn=■■.■■■■■■ angle=-■■.■■■■ formula: maxiter=■■■ percheck=off filename="asz.ufm" entry="andrextrandom-■" p_base=-■.■■/-■.■ p_base■=■.■■/■.■■ p_random_strength=■.■ p_bailout=■E■ p_bailout_mode="|z/c|" p_zc_mode=Multiply p_zc_absolute=no p_zc_inverse=no p_ztype=Real p_scatter=yes f_function■=cos f_function■=ident inside: transfer=none outside: transfer=linear gradient: smooth=yes rotation=-■■ index=■■ color=■■■■■■■ index=■■■ color=■■■■■■■ index=■■■ color=■■■■■■■■ index=■■■ color=■■■■■■ index=■■■ color=■■■■■■■ index=■■■ color=■■■■■■■■ index=-■■ color=■■■■■■■ index=■■■ color=■■■■■■■ index=-■ color=■■■■■■■ opacity: smooth=no index=■ opacity=■■■ layer: caption="Layer ■" opacity=■■ mergemode=overlay mapping: center=■.■■■■■■■■■■■■■/■.■■■■■■■■■■■■■ magn=■■.■■■■■■ angle=-■■■.■■■■ formula: maxiter=■■■ filename="mt.ufm" entry="mt-■■■■■■a" p_bailout=■■■■.■ inside: transfer=none outside: transfer=linear gradient: smooth=yes rotation=-■■■ index=■■ color=■ index=■■ color=■ index=■■■ color=■■■■■■ index=-■■■ color=■■■■■■■■ index=■■■ color=■ opacity: smooth=no index=■ opacity=■■■ layer: caption="Layer ■" opacity=■■■ mergemode=lighten mapping: center=■.■■■■■■■■■■■■■■/-■.■■■■■■■■■■■■■■ magn=■■.■■■■■■ angle=-■■■.■■■■ formula: maxiter=■■■ filename="mt.ufm" entry="mt-■■■■■■a" p_bailout=■■■■.■ inside: transfer=none outside: transfer=linear gradient: smooth=yes rotation=-■■■ index=■■ color=■ index=■■ color=■ index=-■■■ color=■■■■■■■ index=■■■ color=■■■■■■■ index=-■■ color=■■■■■■■■ index=■■■ color=■■■■■■■ opacity: smooth=no index=■ opacity=■■■ layer: caption="Background" opacity=■■ mergemode=screen mapping: center=■.■■■■■■■■■■■■■■/■.■■■■■■■■■■■■■■ magn=■■.■■■■■■ angle=-■■■.■■■■ formula: maxiter=■■■ filename="mt.ufm" entry="mt-■■■■■■a" p_bailout=■■■■.■ inside: transfer=none outside: transfer=linear gradient: smooth=yes rotation=-■■■ index=■■ color=■ index=■■ color=■ index=-■■■ color=■■■■■■■ index=■■■ color=■■■■■■■■ index=-■■ color=■■■■■■■■ index=■■■ color=■■■■■■■ opacity: smooth=no index=■ opacity=■■■ layer: caption="Layer ■" opacity=■■ mergemode=green mapping: center=-■.■■■■■■■■■■■■■■■/-■.■■■■■■■■■■■■■■ magn=■■■■.■■■■ angle=-■■.■■■■ formula: maxiter=■■■ filename="lkm■.ufm" entry="extra-foam" p_pixel_type="all in" p_wq=yes p_zc=yes p_circuit_type=series p_bailout=■■■■ p_qinit=■/■ p_cinit=■/■ p_winit=■/■ p_zinit=■/■ p_wpowerinw=■/■ p_zpowerinw=-■.■■■■■/■ p_wpowerinz=■/■ p_zpowerinz=■/■ inside: transfer=none outside: transfer=linear gradient: smooth=yes rotation=-■■ index=■■■ color=■■■■■■■■ index=■■■ color=■ index=■■■ color=■■■■■■■■ index=-■ color=■■■■■■■■ opacity: smooth=no index=■ opacity=■■■ layer: caption="Layer ■" opacity=■■ mergemode=red mapping: center=-■.■■■■■■■■■■■■■■■/-■.■■■■■■■■■■■■■■ magn=■■■■.■■■■ angle=-■■.■■■■ formula: maxiter=■■■ filename="lkm■.ufm" entry="extra-foam" p_pixel_type="all in" p_wq=yes p_zc=yes p_circuit_type=series p_bailout=■■■■ p_qinit=■/■ p_cinit=■/■ p_winit=■/■ p_zinit=■/■ p_wpowerinw=■/■ p_zpowerinw=-■/■ p_wpowerinz=■/■ p_zpowerinz=■/■ inside: transfer=none outside: transfer=linear gradient: smooth=yes rotation=-■■ index=■■ color=■■■■■■■■ index=■■■ color=■■■■■■■■ index=■■■ color=■■■■■■■■ index=■■■ color=■■■■■■■ index=-■■ color=■■■■■■■■ opacity: smooth=no index=■ opacity=■■■ layer: caption="Layer ■" opacity=■■■ mapping: center=-■.■■■■■■■■■■■■■■/-■.■■■■■■■■■■■■■■ magn=■■■■.■■■ angle=-■■.■■■■ formula: maxiter=■■■ filename="lkm■.ufm" entry="extra-foam" p_pixel_type="all in" p_wq=yes p_zc=yes p_circuit_type=series p_bailout=■■■■ p_qinit=■/■ p_cinit=■/■ p_winit=■/■ p_zinit=■/■ p_wpowerinw=■/■ p_zpowerinw=-■/■ p_wpowerinz=■/■ p_zpowerinz=■/■ inside: transfer=none outside: transfer=linear gradient: smooth=yes rotation=-■■■ index=■■ color=■■■■■■■■ index=■■ color=■■■■■■■■ index=■■■ color=■■■■■■■■ index=■■■ color=■■■■■■■■ index=■■■ color=■■■■■■■■ index=■■■ color=■■■■■■■ index=-■■■ color=■■■■■■■■ index=-■■■ color=■■■■■■■■ index=-■■ color=■ index=-■■ color=■■■■■■■ index=-■■ color=■■■■■■■■ opacity: smooth=no index=■ opacity=■■■ } ;(c) by Andras Szolek ; The formula is the same as Andrextrandom-■, only the ; defaults are the different. I made two for the easy ; switching. init: z = #pixel random = z+(#random/(■/(@random_strength/■■■))) c = z-#pixel^■/■+@base*@base■+■.■■ zc = ■ if @zc_mode == ■ zc = z*c elseif @zc_mode == ■ zc = z/c elseif @zc_mode == ■ zc = z+c elseif @zc_mode == ■ zc = z-c elseif @zc_mode == ■ zc = z^c endif if @zc_mode == ■ && @zc_inverse == true zc = c/z elseif @zc_mode == ■ && @zc_inverse == true zc = c-z elseif @zc_mode == ■ && @zc_inverse == true zc = c^z endif if @zc_absolute == true zc = |zc| endif b = ■ loop: z = z/(@function■(random))/(zc)+@base z = z*(zc)+random c = (z+c)*■+@base z = @function■(z*(sqrt(c*@base■)/@bailout)+zc) if @scatter == true z = z+((@base■-@base)/■■■)+zc c = c-((c/flip(c))/(c*real(c)))-zc endif if imag(z)>■ z = real(z+@base) elseif imag(z)>■ z = flip(z+@base) elseif imag(z)<■ z = imag(z+@base) elseif real(z)>■ z = flip(z+@base) elseif real(z)>■ z = real(z+@base) endif if @scatter == true if real(z)*imag(z) < flip(z) z = real(z)/imag(z) endif endif if @ztype == ■ z = real(z) elseif @ztype == ■ z = imag(z) endif if @bailout_mode == ■ b = z*c elseif @bailout_mode == ■ b = |z*c| elseif @bailout_mode == ■ b = z/c elseif @bailout_mode == ■ b = |z/c| elseif @bailout_mode == ■ b = z+c elseif @bailout_mode == ■ b = |z*c| elseif @bailout_mode == ■ b = z-c elseif @bailout_mode == ■ b = |z-c| elseif @bailout_mode == ■ b = z elseif @bailout_mode == ■ b = |z| elseif @bailout_mode == ■■ b = c elseif @bailout_mode == ■■ b = |c| else b = z*c endif bailout: b <= @bailout/■■ default: title = "Andrextrandom - Switch #■" param base caption = "Base, ''Seed'' #■" default = (-■.■■,-■.■) endparam param base■ caption = "Base, ''Seed'' #■" default = (■.■■,■.■■) endparam param random_strength caption = "Random-intensity" default = ■.■ min = ■.■ endparam param bailout caption = "Bailout" default = ■E■ endparam param bailout_mode caption = "Bailout Mode" hint = "The bailout-process : ''this value'' < \ ''bailout parameter /variant/''" enum = "z*c" "|z*c|" "z/c" "|z/c|" "z+c" "|z+c|"\ "z-c" "|z-c|" "z" "|z|" "c" "|c|" default = ■ endparam param zc_mode caption = "ZC - Mode" enum = "Multiply" "Division" "Add" "Subtract"\ "Product" endparam param zc_absolute caption = "ZC - Absolute" hint = "It gives an absolute-result to the z ? c" default = false endparam param zc_inverse caption = "ZC - Inverse" hint = "This function is working in ''Division'', \ ''Subtract'' and ''Product'' ZC-Modes. How does \ it works? z/c -> c/z, z-c -> c-z and z^c -> c^z" default = false endparam param ztype caption = "Z Type" enum = "Real" "Imag" endparam param scatter caption = "Scatter" default = true endparam func function■ caption = "Function #■" default = cos() endfunc func function■ caption = "Function #■" default = ident() endfunc periodicity = ■ switch: type = "andrextrandom-■" base = #pixel random_strength = random_strength bailout = bailout bailout_mode = bailout_mode zc_mode = zc_mode zc_absolute = zc_absolute zc_inverse = zc_inverse ztype = ztype scatter = scatter function■ = function■ function■ = function■ } mt-■■■■■■a { ; Mark Townsend ■■ Jul ■■■■ init: z = ■ int iter = ■ loop: z = z^iter + iter * #pixel iter = iter + ■ bailout: |z| < @bailout default: title = "■■■■■■a" param bailout caption = "Bailout value" default = ■■■■.■ endparam } mt-modulate-j { ; Mark Townsend, ■■ Jul ■■■■ init: z = #pixel int iter = ■ loop: iter = iter + ■ z = z^■ + ((iter % @m)* @c) bailout: |z| < @bailout default: title = "Modulate Julia" param c caption = "Julia seed" default = (-■.■,■) endparam param m caption = "Modulate" default = ■ endparam param bailout caption = "Bailout value" default = ■■■■.■ endparam switch: type = "mt-modulate-m" m = m bailout = bailout } extra-foam { ; Kerry Mitchell ■■ June ■■■■ ; ; Generalization of "Mandelbrot Foam" from fractal forums ; https://fractalforums.org/fractal-mathematics-and-new-theories/■■/mandelbrot-foam-math/■■■■/msg■■■■#msg■■■■ ; original: ; w = a*w/z ; z = z^■ + w^■ + c ; ; powers of w and z in w and z formulas are parameters ; ; added parallel/series modes: ; parallel: compute new w and new z independently ; series: compute new w and use that for new z ; ; pixel_type parameter allows the pixel to represent either complex parameter (or both) or the initial values ; of either complex variable (or both). ; init: complex q=(■,■) complex c=(■,■) complex w=(■,■) complex wnew=(■,■) complex z=(■,■) complex znew=(■,■) ; ; Use pixel value to set parameters (like a Mandelbrot set) and/or ; initialize variables (like a Julia set) ; if(@pixel_type=="q") q=#pixel c=@cinit if(@wq==true) w=q else w=@winit endif if(@zc==true) z=c else z=@zinit endif elseif(@pixel_type=="c") q=@qinit c=#pixel if(@wq==true) w=q else w=@winit endif if(@zc==true) z=c else z=@zinit endif elseif(@pixel_type=="q = c") q=#pixel c=#pixel if(@wq==true) w=q else w=@winit endif if(@zc==true) z=c else z=@zinit endif elseif(@pixel_type=="initial w") q=@qinit c=@cinit w=#pixel if(@zc==true) z=c else z=@zinit endif elseif(@pixel_type=="initial z") q=@qinit c=@cinit if(@wq==true) w=q else w=@winit endif z=#pixel elseif(@pixel_type=="w = z") q=@qinit c=@cinit w=#pixel z=#pixel elseif(@pixel_type=="all in") q=#pixel c=#pixel w=#pixel z=#pixel endif loop: ; ; Series: compute new w and use that for new z. ; Parallel: compute new w and new z independently. ; if(@circuit_type=="series") w=q*w^@wpowerinw*z^@zpowerinw z=z^@zpowerinz+w^@wpowerinz+c elseif(@circuit_type=="parallel") wnew=q*w^@wpowerinw*z^@zpowerinw znew=z^@zpowerinz+w^@wpowerinz+c w=wnew, z=znew endif bailout: |z|<@bailout default: title="Extra Foam" ; ; General Parameters ; heading caption="General Parameters" endheading param pixel_type caption="pixel type" default=■ enum="q" "c" "q = c" "initial w" "initial z" "w = z" "all in" endparam bool param wq caption="w = q" default=true visible=((@pixel_type=="q")||(@pixel_type=="c")||(@pixel_type=="q = c")||(@pixel_type=="initial z")) endparam bool param zc caption="z = c" default=true visible=((@pixel_type=="q")||(@pixel_type=="c")||(@pixel_type=="q = c")||(@pixel_type=="initial w")) endparam param circuit_type caption="circuit type" default=■ enum="series" "parallel" endparam float param bailout caption="bailout" default=■■■■ endparam ; ; Initializations ; heading caption="Initializations" endheading complex param qinit caption="q" default=(■,■) visible=((@pixel_type=="c")||(@pixel_type=="initial w")||(@pixel_type=="initial z")||(@pixel_type=="w = z")) endparam complex param cinit caption="c" default=(■,■) visible=((@pixel_type=="q")||(@pixel_type=="initial w")||(@pixel_type=="initial z")||(@pixel_type=="w = z")) endparam complex param winit caption="initial w" default=(■,■) visible=((@wq==false)&&(@pixel_type!="initial w")&&(@pixel_type!="w = z")) endparam complex param zinit caption="initial z" default=(■,■) visible=((@zc==false)&&(@pixel_type!="initial z")&&(@pixel_type!="w = z")) endparam ; ; Variable Powers ; heading caption="Variable Powers" endheading complex param wpowerinw caption="w power in w" default=■ endparam complex param zpowerinw caption="z power in w" default=-■ endparam complex param wpowerinz caption="w power in z" default=■ endparam complex param zpowerinz caption="z power in z" default=■ endparam }