Fractal 099 A – Ego
Part of DIALOG series – 11 2022
ego . fascination . illusion . mirror . mistake . reflection . shape
Fractal 099 A – zoom level 1
Fractal 099 A – zoom level 2
Data
This digital works is created exclusively from fractals, with 0% AI generated. It can therefore be converted into a set of functions and parameters that can be the basis for the training of an AI.
The mathematical formulas and parameter combinations corresponding to each fractal are presented below. In each case, the numerical characters have been replaced by â– to prevent unauthorized reproduction. If you are interested in using the full data set to train an AI, please contact Philippe.
Fractal 099 A - Ego - Part of DIALOG series - 11.2022
Fractal_â– â– â– _A { fractal: title="Fractal_â– â– â– _A" width=â– â– â– â– height=â– â– â– â– layers=â– credits="Philoxerax;â– â– /â– /â– â– â– â– " antialiasing=yes layer: caption="Background" opacity=â– â– â– mergemode=screen mapping: center=-â– .â– â– â– â– â– â– â– â– â– â– â– /-â– .â– â– â– â– â– â– â– â– â– â– â– magn=â– â– .â– â– â– â– â– â– angle=-â– â– .â– â– â– â– formula: maxiter=â– â– â– percheck=off filename="lkm.ufm" entry="general-tent-mandelbrot" p_manparam=â– /â– p_bailout=â– â– â– â– . p_rtype=magnitude p_rottype=none p_rotamount=â– â– .â– p_rotunit=degrees inside: transfer=none outside: transfer=linear gradient: comments="Default Ultra Fractal gradient." smooth=yes index=â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– opacity: smooth=no index=â– opacity=â– â– â– layer: caption="Background" opacity=â– â– mergemode=screen mapping: center=-â– .â– â– â– â– â– â– â– â– â– â– /-â– â– .â– â– â– â– â– â– â– â– â– magn=â– .â– â– â– â– â– â– â– angle=-â– â– .â– â– â– â– formula: maxiter=â– â– â– percheck=off filename="lkm.ufm" entry="embossed-explog-newton" p_bailout=â– â– â– â– .â– p_parttype=iteration p_numsect=â– p_lightangle=â– .â– p_sizefac=â– .â– inside: transfer=none outside: transfer=linear gradient: comments="Default Ultra Fractal gradient." smooth=yes rotation=â– â– index=â– â– color=â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– opacity: smooth=no index=â– opacity=â– â– â– layer: caption="Layer â– " opacity=â– â– â– mergemode=hardlight transparent=yes mapping: center=â– .â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– /â– .â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– magn=â– â– â– â– â– â– â– â– angle=-â– â– â– .â– â– â– â– formula: maxiter=â– â– â– â– percheck=off filename="dmj.ufm" entry="dmj-DNovaMandel" p_start=â– /â– p_powerâ– =â– /â– p_powerâ– =â– /â– p_coeffâ– =â– /â– p_coeffâ– =-â– /â– p_bailout=â– .â– â– â– â– â– p_usecritical=no p_relax=â– /â– inside: transfer=none solid=â– â– â– â– â– â– â– â– â– â– outside: transfer=sqr gradient: smooth=yes rotation=â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– opacity: smooth=no index=â– opacity=â– â– â– layer: caption="Background" opacity=â– â– â– transparent=yes mapping: center=â– .â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– /â– .â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– magn=â– â– â– â– â– â– â– â– angle=-â– â– â– .â– â– â– â– formula: maxiter=â– â– â– â– percheck=off filename="dmj.ufm" entry="dmj-DNovaMandel" p_start=â– /â– p_powerâ– =â– /â– p_powerâ– =â– /â– p_coeffâ– =â– /â– p_coeffâ– =-â– /â– p_bailout=â– .â– â– â– â– â– p_usecritical=no p_relax=â– /â– inside: transfer=none solid=â– â– â– â– â– â– â– â– â– â– outside: transfer=sqr gradient: smooth=yes rotation=â– â– index=â– â– color=â– â– â– â– â– â– index=â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– index=â– â– â– color=â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– index=â– â– â– color=â– â– â– â– â– â– â– opacity: smooth=no index=â– opacity=â– â– â– } general-tent-mandelbrot { ; Kerry Mitchell â– â– octâ– â– â– â– ; ; Variation on the standard tent map ; init: z=@manparam c=pixel float r=â– .â– if(@rotunit==â– ) ; radians r=@rotamount else ; degrees r=@rotamountâ– #pi/â– â– â– endif rotâ– =cos(r)+flip(sin(r)) rot=rotâ– temp=(â– ,â– ) loop: ; ; rotate the map ; if(@rottype==â– ) ; constant rotation temp=rotâ– â– z elseif(@rottype==â– ) ; progressive rotation rot=rotâ– rotâ– temp=rotâ– z elseif(@rottype==â– ) ; oscillating rotation rot=rotâ– /rot temp=rotâ– z else ; no rotation temp=z endif ; ; choose the map variable ; if(@rtype==â– ) ; real part r=real(temp) elseif(@rtype==â– ) ; imag part r=imag(temp) elseif(@rtype==â– ) ; realâ– imag r=imag(temp)â– real(temp) elseif(@rtype==â– ) ; imag/real r=imag(temp)/real(temp) else ; magnitude r=cabs(temp) endif ; ; execute tent map ; if(r<=â– .â– ) z=câ– temp else z=câ– (â– -temp) endif bailout: |z|<@bailout default: title="General Tent Mandelbrot" helpfile="lkm-help\lkm-tent.html" maxiter=â– â– â– periodicity=â– center=(â– ,â– ) magn=â– .â– angle=â– param manparam caption="initial z" default=(â– ,â– ) hint="Use (â– ,â– ) for the standard map." endparam param bailout caption="bailout" default=â– â– â– â– . endparam param rtype caption="r type" default=â– enum="magnitude" "real part" "imag part" "realâ– imag" "imag/real" hint="Determines the r value used in the tent map." endparam param rottype caption="rotation type" default=â– enum="none" "constant" "progressive" "oscillating" hint="In 'constant' mode, the same angle is used every iteration. \ In 'progressive' mode, the angle is increased by the amount every \ iteration. In 'oscillating' mode, the map is rotated forward, then \ back, then forward, etc." endparam param rotamount caption="rotation amount" default=â– â– .â– hint="How much the map is rotated." endparam param rotunit caption="rotation units" default=â– enum="degrees" "radians" hint="Units in which the rotation is expressed." endparam switch: type="general-tent-julia" julparam=#pixel bailout=bailout rtype=rtype rottype=rottype rotamount=rotamount rotunit=rotunit } embossed-explog-newton { ; Kerry Mitchell â– â– sepâ– â– ; ; Newton's method for exp(z)=log(z). ; See comment block for more information ; about embossing effect. ; ; updates: ; â– â– novâ– â– to add more embossing types ; â– â– decâ– â– to add "angle" embossing type ; init: float theta=@lightangleâ– pi/â– â– â– .â– float size=@sizefacâ– â– .â– â– â– â– /#magn dr=sizeâ– (cos(theta)+flip(sin(theta))) zâ– =#pixel-dr zâ– =#pixel+dr int iterâ– =â– int iterâ– =â– int iter=â– float r=â– .â– float t=â– .â– float rmin=â– eâ– â– float partâ– =â– .â– float partâ– =â– .â– loop: iter=iter+â– if(iterâ– ==â– ) fp=exp(zâ– ) f=fp-log(zâ– ) fp=fp-â– /zâ– dz=f/fp zâ– =zâ– -dz dz=â– .â– /dz if(|dz|>@bailout) iterâ– =iter endif if(@parttype==â– ) if(real(dz)>â– .â– ) partâ– =partâ– +â– .â– endif elseif(@parttype==â– ) if(imag(dz)>â– .â– ) partâ– =partâ– +â– .â– endif elseif(@parttype==â– ) r=|dz| if(r<rmin) rmin="r" partâ– ="iter" endif="" elseif(@parttype="=â– )" t="â– .â– â– atanâ– (dz)/pi" if(t<â– .â– )="" else="" if(iterâ– ="=â– )" fp="exp(zâ– )" f="fp-log(zâ– )" dz="f/fp" zâ– ="zâ– -dz" if(|dz|="">@bailout) iterâ– =iter endif if(@parttype==â– ) if(real(dz)>â– .â– ) partâ– =partâ– +â– .â– endif elseif(@parttype==â– ) if(imag(dz)>â– .â– ) partâ– =partâ– +â– .â– endif elseif(@parttype==â– ) r=|dz| if(r<rmin) rmin="r" partâ– ="iter" endif="" elseif(@parttype="=â– )" t="â– .â– â– atanâ– (dz)/pi" if(t<â– .â– )="" else="" z="partâ– +flip(partâ– )" bailout:="" (iterâ– ="=â– )||(iterâ– ==â– )" default:="" title="Embossed Newton for Exp(z) = Log(z)" maxiter="â– â– â– " periodicity="â– " center="(â– .â– ,â– .â– )" magn="â– .â– " angle="â– " param="" bailout="" caption="bailout value" hint="make large" default="â– â– â– â– .â– " min="â– .â– " endparam="" parttype="" enum="iteration" "real(z)="">â– " "imag(z)>â– " "smallest mag"\ "magnitude" "angle" endparam param numsect caption="# of sections" default=â– min=â– hint="for 'angle' embossing method" endparam param lightangle caption="light angle" default=â– .â– hint="Angle of apparant light source, in degrees" endparam param sizefac caption="contour size" default=â– .â– hint="relative size of contours bands" endparam } dmj-DNovaMandel { ; ; This is the DoubleNova fractal (Mandelbrot form), ; a modified Newtonian-style fractal. DoubleNova is ; like Nova, but with two terms instead of one. ; init: complex zold = (â– ,â– ) z = @start IF (@usecritical) z = ( -((@powerâ– -â– )â– @powerâ– â– @coeffâ– ) / \ ((@powerâ– -â– )â– @powerâ– â– @coeffâ– ) ) ^ (â– /(@powerâ– -@powerâ– )) ENDIF loop: zold = z z = z - (@coeffâ– â– z^@powerâ– + @coeffâ– â– z^@powerâ– - â– ) â– @relax / \ (@coeffâ– â– @powerâ– â– z^(@powerâ– -â– ) + @coeffâ– â– @powerâ– â– z^(@powerâ– -â– )) + #pixel bailout: |z - zold| > @bailout default: title = "DoubleNova (Mandelbrot)" helpfile = "dmj-pub\dmj-pub-uf-dn.htm" maxiter = â– â– â– â– periodicity = â– center = (-â– .â– ,â– ) magn = â– .â– param start caption = "Start Value" default = (â– ,â– ) hint = "Starting value for each point. You can use this to \ 'perturb' the fractal." endparam param powerâ– caption = "Primary Exponent" default = (â– ,â– ) hint = "Defines the primary exponent for the equation." endparam param powerâ– caption = "Secondary Exponent" default = (â– ,â– ) hint = "Defines the secondary exponent for the equation." endparam param coeffâ– caption = "Primary Scale" default = (â– ,â– ) hint = "Defines the coefficient (multiplier) for the \ primary exponent term." endparam param coeffâ– caption = "Secondary Scale" default = (-â– ,â– ) hint = "Defines the coefficient (multiplier) for the \ secondary exponent term." endparam param bailout caption = "Bailout" default = â– .â– â– â– â– â– hint = "Bailout value; smaller values will cause more \ iterations to be done for each point." endparam param usecritical caption = "Use Critical Point" default = false hint = "If set, a critical point for the function will \ be used in place of the Start Value." endparam param relax caption = "Relaxation" default = (â– ,â– ) hint = "This can be used to slow down the convergence of \ the formula." endparam switch: type = "dmj-DNovaJulia" seed = #pixel powerâ– = @powerâ– powerâ– = @powerâ– coeffâ– = @coeffâ– coeffâ– = @coeffâ– bailout = @bailout relax = @relax } </rmin)></rmin)>